Immersive Design XR
  • Immersive Design XR
  • Learning Goals Immersive Design XR
  • Basic assignments (lesson 1-2)
    • Basic introductory workshop
    • Basic assignment Concept & Identity
    • Basic assignment User Experience Design
    • Basic assignment Interaction Techniques
  • Expert assignments (lesson 3-8)
    • ANALYSIS operating space (lesson 3)
    • CREATE: space through Light & Sound (lesson 4)
    • TEST: introduction VR-methods (lesson 5)
    • TEST: testscripts & questionnaires (lesson 6)
    • EVALUATE: heuristic evaluation & personal plan IED (lesson 7)
  • Concept & Identity
    • C&I: storytelling
    • C&I: virtual identity
    • C&I: body ownership
    • C&I: emotions & sentiment
  • User Experience Design
    • UX: general design principles & patterns
    • UX: space (II) social space
    • UX: space (I) active sensing
    • UX: human factors (I) cognition
    • UX: human factors (II) sensory perception
    • UX: human factors (III): ergonomics
  • Interaction Techniques
    • IT: navigation
    • IT: wayfinding
    • IT: system control
    • IT: selection & manipulation
    • IT: feedback, feedforward & force feedback
  • Testing in XR
    • Testing (I): immersion, presence & agency
    • Testing (II): methods for testing
    • Testing (III): questionnaires
  • Related Materials
    • Narrative Theory
    • Social Space theory
    • Social Space experts
    • Embodied Reality: being bodily
    • Movement & Animation
    • Avatar Creation Tools
    • Audio & Sound
    • Hardware Technology
    • Prototyping Controllers
    • 3D Data Visualisation
    • Mobile AR/MR
  • Getting Started
    • Getting Started - History Reality Caravan
    • Getting Started - Founding Brothers & Sisters
    • Getting Started - Advice for Designers VR by Jaron Lanier
    • Getting Started - Play! Games in STEAM
    • Getting started - Platforms & Engines
    • Getting Started: controllers & environments
  • Organisational
    • MIT License
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  • step 1: Explore (Ch.3) selected tutorials Unity
  • step 2: Explore (Ch. 3) Arduino & combine with Unity
  1. Related Materials

Prototyping Controllers

PreviousHardware TechnologyNext3D Data Visualisation

Last updated 6 years ago

In this chapter:

  • step 1: Explore (Ch.3) selected tutorials Unity

  • step 2: Explore (Ch. 3) Arduino & combine with Unity

Hardware prototyping: by YOU

Each design & development process starts with having lots of ideas that need to be brought to life. For physical prototypes this can be done by sketching (as you can see above), by lo-fi prototyping using hands-on material (e.q. cardboard, paperclips, elastic) or quick prototyping by means of moulding, turning, extrusion or 3D printing. In VR prototyping there is also a necessity for prototyping by means of software engineering and programming. Here are some great ways to get started for prototyping your own VR-controllers.

step 1: Explore (Ch.3) selected tutorials Unity

unity

Below are the most relevant tutorials from that series for connecting Arduino & Unity. Chapter 3 helps to get started with Unity.

step 2: Explore (Ch. 3) Arduino & combine with Unity

The information below helps you to get started with the Arduino - Unity connection. Chapter 3 helps to get started with Arduino basics.

ARDUINO - MAKE A GAME CONTROLLER CONSOLE AND CREATE A GAME WITH UNITY 3D

ARCore & ARkit

arduino logo

ARcoreARKitlogo

Unity (5) Tutorial 01 - Getting started with Unity 3D
Unity (5) Tutorial 10 - Character controllers in Unity
Unity (5) Tutorial 14 - Scripting with C#
Unity (5) Tutorial 18 - Creating and calling methods (functions)
Unity (5) Tutorial 19 - Keyboard Input
Unity (5) Tutorial 20 - Transforming objects using scripts
Unity (5) Tutorial 21 - Mouse input
How to integrate Arduino with Unity
Arduino - Unity tutorial
Uniduino: Asset store Arduino for Unity
Uniduino: Getting Started Tutorial
Uniduino: Other Tutorials
SDK ARCore
SDK ARkit
prototype