Immersive Design XR
  • Immersive Design XR
  • Learning Goals Immersive Design XR
  • Basic assignments (lesson 1-2)
    • Basic introductory workshop
    • Basic assignment Concept & Identity
    • Basic assignment User Experience Design
    • Basic assignment Interaction Techniques
  • Expert assignments (lesson 3-8)
    • ANALYSIS operating space (lesson 3)
    • CREATE: space through Light & Sound (lesson 4)
    • TEST: introduction VR-methods (lesson 5)
    • TEST: testscripts & questionnaires (lesson 6)
    • EVALUATE: heuristic evaluation & personal plan IED (lesson 7)
  • Concept & Identity
    • C&I: storytelling
    • C&I: virtual identity
    • C&I: body ownership
    • C&I: emotions & sentiment
  • User Experience Design
    • UX: general design principles & patterns
    • UX: space (II) social space
    • UX: space (I) active sensing
    • UX: human factors (I) cognition
    • UX: human factors (II) sensory perception
    • UX: human factors (III): ergonomics
  • Interaction Techniques
    • IT: navigation
    • IT: wayfinding
    • IT: system control
    • IT: selection & manipulation
    • IT: feedback, feedforward & force feedback
  • Testing in XR
    • Testing (I): immersion, presence & agency
    • Testing (II): methods for testing
    • Testing (III): questionnaires
  • Related Materials
    • Narrative Theory
    • Social Space theory
    • Social Space experts
    • Embodied Reality: being bodily
    • Movement & Animation
    • Avatar Creation Tools
    • Audio & Sound
    • Hardware Technology
    • Prototyping Controllers
    • 3D Data Visualisation
    • Mobile AR/MR
  • Getting Started
    • Getting Started - History Reality Caravan
    • Getting Started - Founding Brothers & Sisters
    • Getting Started - Advice for Designers VR by Jaron Lanier
    • Getting Started - Play! Games in STEAM
    • Getting started - Platforms & Engines
    • Getting Started: controllers & environments
  • Organisational
    • MIT License
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  • Storytelling in VR: introduction
  • Create the Story Concept
  1. Concept & Identity

C&I: storytelling

PreviousEVALUATE: heuristic evaluation & personal plan IED (lesson 7)NextC&I: virtual identity

Last updated 6 years ago

Storytelling in VR: introduction

Once upon a time.........in a charming village on the edge of a dark, twisted forest, Little Red Riding Hood was preparing to visit her ill grandmother. She opened her cupboard and took out: 1) The basket of apples 2) Some freshly cut flowers 3) Pepper spray 4) A Samurai sword and set off on her way We no longer want to just witness the story and watch as Red skips happily and obliviously along the path picking flowers for her grandmother. We want the option to intervene – to pick up that sword and carve our own way through the narrative, Samurai style. Read this article 1:

Little Red Riding Hood

Create the Story Concept

How to Start Telling Stories

  1. Start with your message and goals (think backwards & who, what, where, when, how, why)

  2. Know your audience & users (communicate & resonate)

  3. Create effective dialogues (emotional & expressive)

  4. Define a prominent Style: (naturalism/impressionism)

Inspiring Storytelling talks

Creating stories for Virtual or Augmented Reality does not happen overnight. It takes quite some effort and technique to get to the right story at the right moment for the right person. Therefore, here is a basic setup to get you started with Storytelling in VR. Think Visually and use !!

Know special needs for

Syntax - create Storytelling, Set & Setting (: (sequence & order, cause & effect, problem & solution, compare & contrast)

Semantics - develop a (situation, empathy, intentions, character, dialogue, conflict, resolution, call-to-action)

Pragmatics - translate the plot to 360/VR

What would you do if you encountered a little girl crying on a bench? You would feel and act differently if this scenario played out in a film, in a game, or in real life. In virtual reality, it is something else entirely. How do you inspire action fueled by empathy in VR? How can a story be told effectively in this brand new medium?

is an American entrepreneur, innovator, director, photographer, and immersive artist. He is founder and CEO of Within (Virtual Reality) (formerly Vrse). Milk began his career directing music videos and commercials for leading artists and brands, and in subsequent years became best known for bridging the gap between emerging technologies and new mediums for storytelling.

is an American digital media artist and entrepreneur best known for his innovative use of data visualization and his pioneering work in crowdsourcing, virtual reality, and interactive film. He is Co-Founder and CTO of virtual reality company WITHIN (formerly Vrse) along with Chris Milk.

studied computer science at Princeton University and interactive art at Fabrica. His multimedia projects combine data visualization, documentary, performance, photography, storytelling, ritual, and other tools and technologies.

prototyping techniques
special target groups
Define the type of experience
Periodic Table of Storytelling -Three Act Structure
Plot
(presence, point-of-view, 1st person, 3rd person)
Emotions in VR, Maureen Fan, FarmVille sequel, Toy Story 3
Chris Milk
Aaron Koblin
Jonathan Harris
Storytelling in VR, How VR turned Red Riding Hood into a Samurai
A Silent Place