Immersive Design XR
  • Immersive Design XR
  • Learning Goals Immersive Design XR
  • Basic assignments (lesson 1-2)
    • Basic introductory workshop
    • Basic assignment Concept & Identity
    • Basic assignment User Experience Design
    • Basic assignment Interaction Techniques
  • Expert assignments (lesson 3-8)
    • ANALYSIS operating space (lesson 3)
    • CREATE: space through Light & Sound (lesson 4)
    • TEST: introduction VR-methods (lesson 5)
    • TEST: testscripts & questionnaires (lesson 6)
    • EVALUATE: heuristic evaluation & personal plan IED (lesson 7)
  • Concept & Identity
    • C&I: storytelling
    • C&I: virtual identity
    • C&I: body ownership
    • C&I: emotions & sentiment
  • User Experience Design
    • UX: general design principles & patterns
    • UX: space (II) social space
    • UX: space (I) active sensing
    • UX: human factors (I) cognition
    • UX: human factors (II) sensory perception
    • UX: human factors (III): ergonomics
  • Interaction Techniques
    • IT: navigation
    • IT: wayfinding
    • IT: system control
    • IT: selection & manipulation
    • IT: feedback, feedforward & force feedback
  • Testing in XR
    • Testing (I): immersion, presence & agency
    • Testing (II): methods for testing
    • Testing (III): questionnaires
  • Related Materials
    • Narrative Theory
    • Social Space theory
    • Social Space experts
    • Embodied Reality: being bodily
    • Movement & Animation
    • Avatar Creation Tools
    • Audio & Sound
    • Hardware Technology
    • Prototyping Controllers
    • 3D Data Visualisation
    • Mobile AR/MR
  • Getting Started
    • Getting Started - History Reality Caravan
    • Getting Started - Founding Brothers & Sisters
    • Getting Started - Advice for Designers VR by Jaron Lanier
    • Getting Started - Play! Games in STEAM
    • Getting started - Platforms & Engines
    • Getting Started: controllers & environments
  • Organisational
    • MIT License
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On this page
  • Start playing games: Steam VR entertainment platform
  • Learn Github
  • Learn Timeline Unity
  • Learn Cinemachine Unity
  • Try Arduino make your own controllers
  • Do lots of Unity tutorials
  • VRTK toolkit (scripting templates, be thoughtful about this!)
  • VRTK Simulator Prefab
  • WebVR made easy: A-frame
  1. Getting Started

Getting started - Platforms & Engines

Getting started with SteamVR, Github, Timeline Unity, Cinemachine Unity Arduino, Unity, VRTK toolkit & A-frame

PreviousGetting Started - Play! Games in STEAMNextGetting Started: controllers & environments

Last updated 6 years ago

Start playing games: Steam VR entertainment platform

SteamVR

Learn Github

Learn Timeline Unity

Learn Cinemachine Unity

Try Arduino make your own controllers

Start with:

Do lots of Unity tutorials

Unity Tutorials Brackeys series

Unity 5 Tutorial Daniel Wood series

  • [Unity (5) Tutorial 23 - Collision detection in Unity

VRTK toolkit (scripting templates, be thoughtful about this!)

VRTK Simulator Prefab

Exploring VR basics without VR headset, ideal for testing out ideas without owning VR hardware or if something needs testing but continually putting on and off the VR headset is a pain.

WebVR made easy: A-frame

Arduino

Getting the

A set of

Some .

OR a (this is a Dutch company who is also selling Arduino material.)

Gloves and conductive materials:

Unity

It's a free version and it's great for beginners.

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VRTK toolkit

A-frame

Introduction to GitHub
How to use GitHub with Unity
HMTL preview Github
Building Cinematic VR: Timeline and Other Techniques
Timeline introduction
Timeline getting started
Using Cinemachine: Getting Started
Introduction to Cinemachine Uity
Arduino UNO board
Arduino sensors
Arduino actuators
complete starter kit Arduino
@Conrad electronics
Bare Conductive
Unity personal download
For specific Unity Tutorials, Go to Brackeys playlist
Unity Beginner Tutorials
Unity Intermediate Tutorials
Unity Advanced Tutorials
Cool Unity Tutorials and Keynotes
Unity (5) Tutorial 1 - Getting started with Unity 3D
Unity (5) Tutorial 2 - Creating objects in Unity
Unity (5) Tutorial 3 - How to export Maya models and import into Unity
Unity (5) Tutorial 4 - How to apply materials, shaders and textures to objects in Unity
Unity (5) Tutorial 5 - Adding terrain, trees and water to your game
Unity (5) Tutorial 6 - Cameras in Unity
Unity (5) Tutorial 7 - Lighting in Unity
Unity (5) Tutorial 8 - Skyboxes in Unity
Unity (5) Tutorial 9 - Adding fog and lens flares in Unity
Unity (5) Tutorial 10 - Character controllers in Unity
Unity (5) Tutorial 11 - Advanced camera techniques in Unity
Unity (5) Tutorial 12 - PIP Map Effect in Unity
Unity (5) Tutorial 13 - Layers in Unity
Unity (5) Tutorial 14 - Scripting with C#
Unity (5) Tutorial 15 - Variables and Data Types
Unity (5) Tutorial 16 - Operators in C#
Unity (5) Tutorial 17 - Conditional Statements in C#
Unity (5) Tutorial 18 - Creating and calling methods (functions)
Unity (5) Tutorial 19 - Keyboard Input
Unity (5) Tutorial 20 - Transforming objects using scripts
Unity (5) Tutorial 21 - Mouse input
Unity (5) Tutorial 22 - Create a rolling ball game with force and gravity in C#
https://www.youtube.com/watch?v=cmFH3sth7lA
Unity (5) Tutorial 24 - Raycasting in Unity
Unity (5) Tutorial 25 - GUI Labels
Unity (5) Tutorial 26 - GUI Boxes
Unity (5) Tutorial 27 - GUI Buttons
Unity (5) Tutorial 28 - Adding sound to your scene in Unity
Unity (5) Tutorial 29 - Animating 3D objects in Unity
Unity (5) Tutorial 30 - Particle Systems in Unity
VRTK toolkit Github repository
VRTK How to Use Github
VRTK toolkit Documentation
VRTK Slack Channel invite
VRTK Slack Channel
VR Simulator Prefab
Aframe Boilerplate
Building a Basic Scene WebVR in A-frame
Building a Basic Scene
Setting up WebVR + A-frame in Mozilla mixed reality
A-frame use case
SteamVR Getting Started