Immersive Design XR
  • Immersive Design XR
  • Learning Goals Immersive Design XR
  • Basic assignments (lesson 1-2)
    • Basic introductory workshop
    • Basic assignment Concept & Identity
    • Basic assignment User Experience Design
    • Basic assignment Interaction Techniques
  • Expert assignments (lesson 3-8)
    • ANALYSIS operating space (lesson 3)
    • CREATE: space through Light & Sound (lesson 4)
    • TEST: introduction VR-methods (lesson 5)
    • TEST: testscripts & questionnaires (lesson 6)
    • EVALUATE: heuristic evaluation & personal plan IED (lesson 7)
  • Concept & Identity
    • C&I: storytelling
    • C&I: virtual identity
    • C&I: body ownership
    • C&I: emotions & sentiment
  • User Experience Design
    • UX: general design principles & patterns
    • UX: space (II) social space
    • UX: space (I) active sensing
    • UX: human factors (I) cognition
    • UX: human factors (II) sensory perception
    • UX: human factors (III): ergonomics
  • Interaction Techniques
    • IT: navigation
    • IT: wayfinding
    • IT: system control
    • IT: selection & manipulation
    • IT: feedback, feedforward & force feedback
  • Testing in XR
    • Testing (I): immersion, presence & agency
    • Testing (II): methods for testing
    • Testing (III): questionnaires
  • Related Materials
    • Narrative Theory
    • Social Space theory
    • Social Space experts
    • Embodied Reality: being bodily
    • Movement & Animation
    • Avatar Creation Tools
    • Audio & Sound
    • Hardware Technology
    • Prototyping Controllers
    • 3D Data Visualisation
    • Mobile AR/MR
  • Getting Started
    • Getting Started - History Reality Caravan
    • Getting Started - Founding Brothers & Sisters
    • Getting Started - Advice for Designers VR by Jaron Lanier
    • Getting Started - Play! Games in STEAM
    • Getting started - Platforms & Engines
    • Getting Started: controllers & environments
  • Organisational
    • MIT License
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  • Setup for Testing my experience
  • Taxonomy of usability characteristics
  • Methods for testing in Virtual Environments
  • # Exercise 1: VR versus GUI
  • # Exercise 2: expert evaluation methods (without users)
  • # Exercise 3: create my first testplan
  • Handy information about testing VR hardware & software
  • User-centered VE design approach example
  1. Expert assignments (lesson 3-8)

TEST: introduction VR-methods (lesson 5)

PreviousCREATE: space through Light & Sound (lesson 4)NextTEST: testscripts & questionnaires (lesson 6)

Last updated 6 years ago

Setup for Testing my experience

Main objective for research: what do I want to find out?
Main research question
Subquestions

Taxonomy of usability characteristics

Taxonomy of usability characteristics, Joseph Gabbard, 1997

Methods for testing in Virtual Environments

# Exercise 1: VR versus GUI

  1. Define virtual reality and briefly review the major types of VR technology:

  • VR-desktops

  • Head mounted displays (HMDs)

  • Cave Automatic Virtual Environments (CAVEs)

2. Categorise some of the major differences between VR and traditional user interfaces such as GUIs – and how these differences lead to specific types of usability evaluation issues.

# Exercise 2: expert evaluation methods (without users)

Usability Evaluation in Virtual Environments: Classification and Comparison of Methods

Figure 1: Evaluation Methods with and without users Have a look at - Context of Evaluation & Type of Results - Generic & Application Specific - Qualitative & Quantitative

Figure 2: Evaluation Methods: how the different methods are related

  • User Task Analysis

  • Cognitive Walkthrough

  • Heuristic Evaluation

  • Formative Evaluation

  • Summative Evaluation

Figure 3: Take assessments (on task analysis, sensory performance and behavioral performance)

# Exercise 3: create my first testplan

Main objective for research: what do I want to find out?
- Main research question
- Subquestions

Preparation
- What are my assumptions about the users? What do I expect to happen?

Test methods
- What methods will I use to test my VR-experience? Show an overview.
- What are the goals of these methods?
- When should the methods be used?
- What are the benefits of using this methods?
- How are the method's evaluation results applied?

Context & User
- Physical testing environment: degrees of freedom, props or obstacles, 
ergonomic challenges
- Virtual testing environment: degrees of freedom, cognitive load, 
limitations & challenges (like puzzles or overcoming fear of heights)
- Explain the characteristics of test participants (height, hands, 
visual abilities, cognitive abilities) 

Instructions during test
- Specific instructions that I will provide the user.
- Explain how these instructions are related to the research questions
and objective of your test.

Interview questions (qualitative) after test
- Explain how you are going to interview the test participants after
the test
- Write down all questions or topics that you are going to discuss.

Handy information about testing VR hardware & software

User-centered VE design approach example

Modified user-centered approach to the head-mounted display design cycle adapted from R.G. Eggelston (1997).

https://public-media.interaction-design.org/images/ux-daily/article_130504_hero_59cce909d30de4.20097841.png

Usability testing in general:

Cognitive Walkthrough:

Heuristic Evaluation tool: &

Read source:

Figure 1 ()

Figure 3: ()

(2016) article
https://www.blazemeter.com/blog/user-testing-of-virtual-reality-applications
https://www.blazemeter.com/blog/user-testing-of-virtual-reality-applications
https://media.springernature.com/full/springer-static/image/art%3A10.1186%2F1743-0003-7-11/MediaObjects/12984_2008_Article_218_Fig1_HTML.jpg
https://www.interaction-design.org/literature/topics/usability
https://www.coursera.org/lecture/ui-testing/cognitive-walkthroughs-CJvl6
https://vroxygen.com/VRheuristics-tool-open.html
https://www.youtube.com/watch?v=_hY0KFuOqww
http://people.cs.vt.edu/~bowman/papers/usability_presence.pdf
https://www.researchgate.net/profile/Doug_Bowman/publication/200772718/figure/fig1/AS:277477021765632@1443167085064/A-Classification-of-Usability-Evaluation-Methods-for-VEs.png
Figure 2: https://ai2-s2-public.s3.amazonaws.com/figures/2017-08-08/ec86f71d810202e38147d8a7ca2844f0088ae9eb/23-Figure3-1.png
https://link.springer.com/article/10.1186/1743-0003-7-11