Immersive Design XR
  • Immersive Design XR
  • Learning Goals Immersive Design XR
  • Basic assignments (lesson 1-2)
    • Basic introductory workshop
    • Basic assignment Concept & Identity
    • Basic assignment User Experience Design
    • Basic assignment Interaction Techniques
  • Expert assignments (lesson 3-8)
    • ANALYSIS operating space (lesson 3)
    • CREATE: space through Light & Sound (lesson 4)
    • TEST: introduction VR-methods (lesson 5)
    • TEST: testscripts & questionnaires (lesson 6)
    • EVALUATE: heuristic evaluation & personal plan IED (lesson 7)
  • Concept & Identity
    • C&I: storytelling
    • C&I: virtual identity
    • C&I: body ownership
    • C&I: emotions & sentiment
  • User Experience Design
    • UX: general design principles & patterns
    • UX: space (II) social space
    • UX: space (I) active sensing
    • UX: human factors (I) cognition
    • UX: human factors (II) sensory perception
    • UX: human factors (III): ergonomics
  • Interaction Techniques
    • IT: navigation
    • IT: wayfinding
    • IT: system control
    • IT: selection & manipulation
    • IT: feedback, feedforward & force feedback
  • Testing in XR
    • Testing (I): immersion, presence & agency
    • Testing (II): methods for testing
    • Testing (III): questionnaires
  • Related Materials
    • Narrative Theory
    • Social Space theory
    • Social Space experts
    • Embodied Reality: being bodily
    • Movement & Animation
    • Avatar Creation Tools
    • Audio & Sound
    • Hardware Technology
    • Prototyping Controllers
    • 3D Data Visualisation
    • Mobile AR/MR
  • Getting Started
    • Getting Started - History Reality Caravan
    • Getting Started - Founding Brothers & Sisters
    • Getting Started - Advice for Designers VR by Jaron Lanier
    • Getting Started - Play! Games in STEAM
    • Getting started - Platforms & Engines
    • Getting Started: controllers & environments
  • Organisational
    • MIT License
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  • Courses in the minor
  • Gear
  • Synopsis
  • Positioning
  • Conduct

Immersive Design XR

The course 'Immersive Design' is part of the minor Virtual Reality Experience at the University of Applied Sciences Amsterdam. Since 2016.

NextLearning Goals Immersive Design XR

Last updated 6 years ago

Course Immersive Design XR

Turtle (Blijdorp, 2018)

This course will provide expertise in designing for alternate reality, such as virtual/augmented and mixed reality. We make use of Narration Techniques & Interactive Storytelling and after finishing this course you will have a firm base in User Experience Design and Interaction Design for 3D User Interfaces VR/AR/MR. We intend to work by means of Research through Design and create Reflective Thinking via dialogue & rationale.

Vision

Our vision is formed on the premise that future designers will be Immersive Designers, who untie themselves from any device and will place the content in the world itself, eliminating the abstraction between the content and its users as much as possible. Students learn how to design for this abstraction and learn how to create multi-sensory experiences that fully captivate the user's potential to feel & sense, touch & taste, see & move, to listen & to speak, without losing grip on the user's needs for understanding and guidance throughout the experience.

Courses in the minor

  • Immersive Design XR by Anne Marleen Olthof: a.m.olthof@hva.nl

  • 3D Modeling & Game Engines by Freark Broersma: f.j.broersma@hva.nl

  • Hardware Technology by Jurriaan Mulder: j.d.mulder@hva.nl

  • Virtual Fashion (Clo3D) by Ineke Siersema: i.siersema@hva.nl

Gear

Software: Unity, Unreal, Maya, Clo3D, Mixamo, Marvelous, DAZ Studio, Make Human, Adobe Fuse, Vuforia, FMOD

Hardware: HTC Vive, Oculus, Leap Motion, Hololens, Android AR, Gear VR, Perception Neuron (mocap), IKinema, Manus VR, Fove eye tracking.

Synopsis

  • Course: Immersive Design XR (VR/AR/MR)

  • Course lecturer: Anne Marleen Olthof

  • Minor: Virtual Reality Experience

  • Minor coordinator: Lisette Vonk: t.e.vonk@hva.nl

  • Credit: 30 ECTS

  • Academic year: 2018 - 2019

  • Period: Semester 1 & 2

  • Programme: Faculty Digital Media and Creative Industries (full time bachelor)

  • Language: English instructions and resources

  • Entry requirements: N/A

Positioning

Conduct

Course coordinator: Anne Marleen Olthof: a.m.olthof@hva.nl //

The course 'Immersive Design' is part of the minor Virtual Reality Experience at the , .

This project has a . Anyone interacting with this repository, organisation, or community is bound by it. Staff and students of the Amsterdam University of Applied Sciences (Hogeschool van Amsterdam) are additionally bound by the .

minor Virtual Reality
@annemarleen
Faculty of Digital Media and Creative Industries
Amsterdam University of Applied Sciences
Code of Conduct
Regulation Undesirable Conduct (Regeling Ongewenst Gedrag)