Basic assignment User Experience Design
Process (I)
First step. Define the Degrees of Freedom in the actual world
Second step: define the context
Analyse your design brief carefully and see what needs to be clear:
Who is my user group? Who are my stakeholders?
Why does my client want to have a VR/AR/MR experience? What the proposed purpose of the product? And, do we agree?
When will the product be used? What does this moment look like? Is it a casual moment? Does the moment occur repetitiously?
Where will the product be used? What kind of environment? What kind of feel does this environment have? Who are present? And who are not?
How is the product used? Does it need support? Is that available?
What are we going to make that is contributory to the clients needs and society as well?
Third step: User journey & Scenarios
Come up with as many perspectives and scenario's as you can think of. And then sort the best ones out. Create a user journey for the best scenario(s).
article 1: A Beginners' Guide to User Journey Mapping
Process (II)
Fourth step: Explore Common Design Patterns and define interesting patterns from 3D interaction patterns for XR
Fifth step: Create Flow Charts for the most important activities in your VR-concept.
Sixth step: Build a Rapid Prototype (as we did in the introductory lesson) and do hands-on testing.
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