Basic assignment User Experience Design

Process (I)

First step. Define the Degrees of Freedom in the actual world

Second step: define the context

Analyse your design brief carefully and see what needs to be clear:

  • Who is my user group? Who are my stakeholders?

  • Why does my client want to have a VR/AR/MR experience? What the proposed purpose of the product? And, do we agree?

  • When will the product be used? What does this moment look like? Is it a casual moment? Does the moment occur repetitiously?

  • Where will the product be used? What kind of environment? What kind of feel does this environment have? Who are present? And who are not?

  • How is the product used? Does it need support? Is that available?

  • What are we going to make that is contributory to the clients needs and society as well?

Third step: User journey & Scenarios

Come up with as many perspectives and scenario's as you can think of. And then sort the best ones out. Create a user journey for the best scenario(s).

article 1: A Beginners' Guide to User Journey Mapping

Process (II)

Fourth step: Explore Common Design Patterns and define interesting patterns from 3D interaction patterns for XR

Fifth step: Create Flow Charts for the most important activities in your VR-concept.

Sixth step: Build a Rapid Prototype (as we did in the introductory lesson) and do hands-on testing.

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