Immersive Design XR
  • Immersive Design XR
  • Learning Goals Immersive Design XR
  • Basic assignments (lesson 1-2)
    • Basic introductory workshop
    • Basic assignment Concept & Identity
    • Basic assignment User Experience Design
    • Basic assignment Interaction Techniques
  • Expert assignments (lesson 3-8)
    • ANALYSIS operating space (lesson 3)
    • CREATE: space through Light & Sound (lesson 4)
    • TEST: introduction VR-methods (lesson 5)
    • TEST: testscripts & questionnaires (lesson 6)
    • EVALUATE: heuristic evaluation & personal plan IED (lesson 7)
  • Concept & Identity
    • C&I: storytelling
    • C&I: virtual identity
    • C&I: body ownership
    • C&I: emotions & sentiment
  • User Experience Design
    • UX: general design principles & patterns
    • UX: space (II) social space
    • UX: space (I) active sensing
    • UX: human factors (I) cognition
    • UX: human factors (II) sensory perception
    • UX: human factors (III): ergonomics
  • Interaction Techniques
    • IT: navigation
    • IT: wayfinding
    • IT: system control
    • IT: selection & manipulation
    • IT: feedback, feedforward & force feedback
  • Testing in XR
    • Testing (I): immersion, presence & agency
    • Testing (II): methods for testing
    • Testing (III): questionnaires
  • Related Materials
    • Narrative Theory
    • Social Space theory
    • Social Space experts
    • Embodied Reality: being bodily
    • Movement & Animation
    • Avatar Creation Tools
    • Audio & Sound
    • Hardware Technology
    • Prototyping Controllers
    • 3D Data Visualisation
    • Mobile AR/MR
  • Getting Started
    • Getting Started - History Reality Caravan
    • Getting Started - Founding Brothers & Sisters
    • Getting Started - Advice for Designers VR by Jaron Lanier
    • Getting Started - Play! Games in STEAM
    • Getting started - Platforms & Engines
    • Getting Started: controllers & environments
  • Organisational
    • MIT License
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  1. Related Materials

Avatar Creation Tools

PreviousMovement & AnimationNextAudio & Sound

Last updated 6 years ago

Avatar Creation

Tools: DAZ Studio (for support of this program, go to Ineke Siersema: i.siersema@hva.nl)

DAZ

DAZ Studio is designed to allow users to manipulate "ready to use" models and figures as well as other supporting 3D content. It is aimed at users who are interested in posing human and non-human figures for illustrations and animation. It was created as an alternative to Poser, the industry-leading software in use for character manipulation and rendering.

Daz 3D has had many versions of its human figures and characters, but in 2011 they launched a significant change in the underlying technology. Instead of each figure being designed individually, Daz 3D moved to their Genesis platform, in which figures were derived as morphs from the base mesh. Two of the key differences that this technology created were: The ability for characters to be blended into a huge variety of shapes, and since these shapes were all derived form a common based, add-on content like clothing, hair, and additional morphs would not only work on all characters, but could actually change with the characters.

Tools: CLO3D (for support of this program, go to Ineke Siersema: i.siersema@hva.nl)

CLO 3D

DAZ Studio tutorials 1-16
AMFI alumnus Zil Julie Vostalova
AMFI alumnus Marlies Reukers
AMFI alumnus Amber Jae Slooten
CLO3D Quickstart tutorials
Tech art: VR Hair modelling, Rikke JansenArtStation
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