Immersive Design XR
  • Immersive Design XR
  • Learning Goals Immersive Design XR
  • Basic assignments (lesson 1-2)
    • Basic introductory workshop
    • Basic assignment Concept & Identity
    • Basic assignment User Experience Design
    • Basic assignment Interaction Techniques
  • Expert assignments (lesson 3-8)
    • ANALYSIS operating space (lesson 3)
    • CREATE: space through Light & Sound (lesson 4)
    • TEST: introduction VR-methods (lesson 5)
    • TEST: testscripts & questionnaires (lesson 6)
    • EVALUATE: heuristic evaluation & personal plan IED (lesson 7)
  • Concept & Identity
    • C&I: storytelling
    • C&I: virtual identity
    • C&I: body ownership
    • C&I: emotions & sentiment
  • User Experience Design
    • UX: general design principles & patterns
    • UX: space (II) social space
    • UX: space (I) active sensing
    • UX: human factors (I) cognition
    • UX: human factors (II) sensory perception
    • UX: human factors (III): ergonomics
  • Interaction Techniques
    • IT: navigation
    • IT: wayfinding
    • IT: system control
    • IT: selection & manipulation
    • IT: feedback, feedforward & force feedback
  • Testing in XR
    • Testing (I): immersion, presence & agency
    • Testing (II): methods for testing
    • Testing (III): questionnaires
  • Related Materials
    • Narrative Theory
    • Social Space theory
    • Social Space experts
    • Embodied Reality: being bodily
    • Movement & Animation
    • Avatar Creation Tools
    • Audio & Sound
    • Hardware Technology
    • Prototyping Controllers
    • 3D Data Visualisation
    • Mobile AR/MR
  • Getting Started
    • Getting Started - History Reality Caravan
    • Getting Started - Founding Brothers & Sisters
    • Getting Started - Advice for Designers VR by Jaron Lanier
    • Getting Started - Play! Games in STEAM
    • Getting started - Platforms & Engines
    • Getting Started: controllers & environments
  • Organisational
    • MIT License
Powered by GitBook
On this page
  • A: Light: space type
  • B: Sound: design for immersion
  • Types of Human Experience
  • Barriers to Immersive Experiences
  • Exercise 1: designing space through light & sound
  • Results handson prototypes light & sound peepboxes 0. Overview
  • 1. Disco 2. Cave 3. 639Hz
  • Exercise 2: Analyse 'Where Thoughts Go' - Lucas Rizzotto
  • Homework lesson 4
  • Complete the 2 exercises. Document your results as clear as possible and combine this material with your results from lesson 1,2 & 3.
  • -----------------------------------------------------------------------------------------
  • Preparation lesson 5
  1. Expert assignments (lesson 3-8)

CREATE: space through Light & Sound (lesson 4)

PreviousANALYSIS operating space (lesson 3)NextTEST: introduction VR-methods (lesson 5)

Last updated 6 years ago

A: Light: space type

Space Type Creates User Expectations

Social expectation of a space type creates privacy. The reason why you can have a bathroom with a fairly little door and still feel comfortable enough to use the bathroom is because there are all of these social constructions around bathrooms. Going into that guy’s bedroom is strange because it felt like a private space. I felt like I wasn’t supposed to be in there. But I still walked around, bumped into things. In real life, you’d be like “oh my god I’m so sorry I just walked into your bedroom and went to your desk and started grabbing things. ()

B: Sound: design for immersion

“The soul has more need for the ideal than the real,” - Steven Holl

Types of Human Experience

Barriers to Immersive Experiences

  • Accessibility (content & interaction)

  • Time (invest time & availability of time)

  • Depth of World (visually believable, plot/narrative believable, tasks are believable)

  • Distractions (exterior distractions, map & remove them)

  • Empathy (attachment & embodiment)

  • Awareness (flow; loss of awareness of time + presence; loss of awareness of real world)

Exercise 1: designing space through light & sound

Exercise 1: For your box explore how the light inside the box should occur.

  • What kind of light suits the soundscape's feel.

  • What's the storyline that you can come up with?

Soundscapes to choose from

Make a little personal paper-cardboard box

Exercise 2: Analyse 'Where Thoughts Go' - Lucas Rizzotto

Plausibility Illusion (Psi): is it really happening? (What is perceived in the world) Psi is determined by the extent to which the system can produce events that directly relate to the participant, and the overall credibility of the scenario being depicted in comparison with expectations.

Place Illusion (PI): am I in a real place? (How is the world perceived) Place Illusion is ‘being there’, the qualia of having a sensation of being in a real place. PI is constrained by the sensorimotor contingencies afforded by the virtual reality system. We argue that when both PI and Psi occur, participants will respond realistically to the virtual reality.

Presence:

  • Social Presence (do I feel connected to other people in the experience)

  • Emotional Presence (do I feel connection to the emotional sentiments that occur in the experience)

  • Active Presence (do I feel I can interfere something, can I engage in matters, do play an active part)

  • Embodied Presence (do I feel that my body is connected to the experience, can I move like I would like to)

Homework lesson 4

Complete the 2 exercises. Document your results as clear as possible and combine this material with your results from lesson 1,2 & 3.

-----------------------------------------------------------------------------------------

Preparation lesson 5

I. Bring your character! Bring a little doll with you that sort of represents your player or your character(s).

II. Bring Texturing materials

Take a look in your experience and bring snippets of realistic materials. At least 7 different kinds of snippets.

http://www.vrglossary.org/infographics/

Results handson prototypes light & sound peepboxes 0.

1. 2. 3.

results exercise 2:

http://www.vrglossary.org/infographics/
Overview
Disco
Cave
639Hz
https://www.youtube.com/watch?v=yiGweP--BRs
https://www.youtube.com/watch?v=Pc6jLMOlX9Y
https://www.youtube.com/watch?v=_2AAR9jRc7I
https://www.youtube.com/watch?v=PKAxtsiY1_0
https://www.youtube.com/watch?v=ulXbgq4qswM
https://www.youtube.com/watch?v=5D5MySV16-M
Where Thoughts Go
https://medium.com/@jessica.outlaw/the-place-creates-rules-of-behavior-6ae0c3194108
Where Thoughts Go (Rizzotto, 2018)
Steven Holl (first 1,5 minute)
https://www.youtube.com/watch?v=UpDfS0_l-2Ywww.youtube.com
Steven Holl - architecture through light & sound