# Basic assignment Concept & Identity

## Story

![](https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2Feditorial.designtaxi.com%2Fnews-storyperiod0502%2Fbig.png\&f=1)

### First step: Make a simple story molecule of your concept by using the [Periodic Table of Storytelling -Three Act Structure](http://jamesharris.design/periodic/).

## Space

### Second step: explore the physical space in your VR-concept

Discover-Walk through the VR-environment to immerse yourself into its sensory environment(space and people) and to familiarise yourself with it. Use all your senses: smell, taste, touch, listen and notice how you move.

Tip: texturing collage (see chapter [UX: space (I) Active Sensing](https://immersive-design.gitbook.io/immersive-design/-LVZotDI37V2-xJeHLYj/~/edit/drafts/-LZur9dn--txCIuZ03S9/user-experience-design/ux-space-i))

![](http://www.thepickyapple.com/blog/wp-content/uploads/2010/10/Texture-Collage-2.jpg)

![https://spatialexperience.myblog.arts.ac.uk/](https://spatialexperience.myblog.arts.ac.uk/files/2018/06/Active-sensing-annotations-sheet-1.jpg)

### Third Step: map the VR-environment from an 'active sensing' perspective.&#x20;

What does the virtual space do to the person who experiences the virtual world? What kind of visual input, audit, haptic and orientation input does the user get. Capture the essence of how the space resonates with your senses and fill it in this template: \
\
<https://spatialexperience.myblog.arts.ac.uk/files/2018/06/Sensory-Flow-Templates.jpg>

![https://spatialexperience.myblog.arts.ac.uk/](https://spatialexperience.myblog.arts.ac.uk/files/2018/06/Documentation-mapping-symbols.jpg)

#### Results can look like:

![https://spatialexperience.myblog.arts.ac.uk/](https://spatialexperience.myblog.arts.ac.uk/files/2018/06/Slide10-1.jpeg)

![https://spatialexperience.myblog.arts.ac.uk/](https://spatialexperience.myblog.arts.ac.uk/files/2018/06/Slide11-1.jpeg)

## Social

### Fourth step: who are present and what is their character?

* Define the character of your user in the virtual world.
* Define the other characters who are present in the virtual world.

![](https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2Fphotogallery.indiatimes.com%2Fcelebs%2Fceleb-themes%2Fbest-character-make-up%2FAmerican-actor-Johnny-Depps-performance%2Fphoto%2F48758076%2FAmerican-actor-Johnny-Depp.jpg\&f=1)

![you can use an empathy map](https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fartymarty99.files.wordpress.com%2F2015%2F08%2Fscreenshot_2015-08-27-20-52-28-1.png\&f=1)

### Fifth step: where are we and how do we connect?

![https://www.coursera.org/lecture/interactive-3d-characters-social-virtual-reality/proxemics-kMf0R](https://laurapazuchowski.files.wordpress.com/2017/07/personal_spaces_in_proxemics-svg.png?w=1200)

**article 1:** [**Proxemics in social VR**](https://www.coursera.org/lecture/interactive-3d-characters-social-virtual-reality/proxemics-kMf0R)

### Sixth step: what values are prominent in the social space?

![https://www.wareable.com/vr/best-virtual-reality-social-experiences-967](https://www.wareable.com/media/images/2017/11/1qqg-s5mrsorosqqwz2myxq-1510002167-C8lu-column-width-inline.png)

A person explains most of their actions by using their values. This explanation is called “giving a reason” for your action. And the ability to give reasons that make sense to other people (usually by referring to values) is called “being rational.” Human beings are so attached to being rational that they won’t do things for which they can anticipate not being able to give a reason. This hesitancy to do anything without a reason is what makes us predictable as individuals and makes society function.

**Questions**\
**-** What are meaningful ways of relating, acts and perspectives in your VR world?\
\- Where do people find it easiest to practice this value, including difficult challenges?\
\- What makes these spaces easier to achieve this value?\
\
**article 1:** [**Human Values basics**](https://medium.com/what-to-build/human-values-a-quick-primer-b01ef9617925)

![https://medium.com/what-to-build/human-values-a-quick-primer-b01ef9617925](https://cdn-images-1.medium.com/max/1600/0*KmO62lStvpKRTPq8.)

![Multiplayer on the bench](https://cdn-images-1.medium.com/max/961/0*c8D_L0RfT49BnyBT.jpg)


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://immersive-design.gitbook.io/immersive-design/-LVZotDI37V2-xJeHLYj/assignments/exercises.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
