Immersive Design XR
  • Immersive Design XR
  • Learning Goals Immersive Design XR
  • Basic assignments (lesson 1-2)
    • Basic introductory workshop
    • Basic assignment Concept & Identity
    • Basic assignment User Experience Design
    • Basic assignment Interaction Techniques
  • Expert assignments (lesson 3-8)
    • ANALYSIS operating space (lesson 3)
    • CREATE: space through Light & Sound (lesson 4)
    • TEST: introduction VR-methods (lesson 5)
    • TEST: testscripts & questionnaires (lesson 6)
    • EVALUATE: heuristic evaluation & personal plan IED (lesson 7)
  • Concept & Identity
    • C&I: storytelling
    • C&I: virtual identity
    • C&I: body ownership
    • C&I: emotions & sentiment
  • User Experience Design
    • UX: general design principles & patterns
    • UX: space (II) social space
    • UX: space (I) active sensing
    • UX: human factors (I) cognition
    • UX: human factors (II) sensory perception
    • UX: human factors (III): ergonomics
  • Interaction Techniques
    • IT: navigation
    • IT: wayfinding
    • IT: system control
    • IT: selection & manipulation
    • IT: feedback, feedforward & force feedback
  • Testing in XR
    • Testing (I): immersion, presence & agency
    • Testing (II): methods for testing
    • Testing (III): questionnaires
  • Related Materials
    • Narrative Theory
    • Social Space theory
    • Social Space experts
    • Embodied Reality: being bodily
    • Movement & Animation
    • Avatar Creation Tools
    • Audio & Sound
    • Hardware Technology
    • Prototyping Controllers
    • 3D Data Visualisation
    • Mobile AR/MR
  • Getting Started
    • Getting Started - History Reality Caravan
    • Getting Started - Founding Brothers & Sisters
    • Getting Started - Advice for Designers VR by Jaron Lanier
    • Getting Started - Play! Games in STEAM
    • Getting started - Platforms & Engines
    • Getting Started: controllers & environments
  • Organisational
    • MIT License
Powered by GitBook
On this page
  • Founding Brothers & Sisters
  • Today's Designers of VR
  • Futurist Thinkers
  1. Getting Started

Getting Started - Founding Brothers & Sisters

PreviousGetting Started - History Reality CaravanNextGetting Started - Advice for Designers VR by Jaron Lanier

Last updated 5 years ago

  • Founding Brothers & Sisters

  • Today's Designers of VR

  • Future Thinkers

  • Hieronymus Bosch

Founding Brothers & Sisters

Ivan Sutherland

Today's Designers of VR

"The HTC Vive was designed in collaboration with Valve. As a member of the HTC Vive team, I worked on the design of the system as a whole, with my main responsibility being focused on the design of the controllers. Each controller packs 24 sensors, which enable the system to accurately track its position based on the two Lighthouse base stations." - Brent Barbarberis

Futurist Thinkers

, , , , , , Margaret Minsky, , ,

HTC + Valve

(left) has been one of the designers of HTC Vive's controllers. Educated as an Industrial Designer, HTC + Valve provided him the ability to interweave his drawing skills, design thinking quality and knowledge from a variety of expert fields, such as: ergonomics, material design, electronics and prototyping.

Empathic Tele-Existence

Hiëronymus Bosch
Ann Lasko-Harvill
Beth Marcus
Meredith Bricken
Carolina Cruz-Neira
Jannick Roland
Brenda Laurel
Elizabeth Wenzel
Char Davies
Monika Fleischmann
article 0: The Pioneering Women of VR,
article 1: The famous 'Osmose'(1995) immersive artwork creator, Char Davies
article 2: A great virtual reality pioneer Carolina Cruz-Neira
article 3: The Father of Computer Graphics & Sketchpad (1963) developer, Ivan Sutherland
article 4: The Ultimate Display (1965), ARPA, Ivan Sutherland.
article 5: The Father of VR, Atari employee & founder of VPL Research (1984), Jaron Lanier
article 6: The Dumbledore of VR & founder HIT Lab (1989), Tom Furness
Henry Fuchs & Ivan Sutherland
You can't really ask what the purpose of Virtual Reality is, because it's just too big, Jaron Lanier**
NASA: EyePhones, Data Gloves & Motion Capture in VIEW, (1990)
VPL Research: EyePhones, Data Gloves & Motion Capture (1990)
Brent Barbarberis
article 7: Mark Billinghurst & Bruce Thomas: Beyond Reality (2027): The Future of Virtual and Augmented Reality