Immersive Design XR
  • Immersive Design XR
  • Learning Goals Immersive Design XR
  • Basic assignments (lesson 1-2)
    • Basic introductory workshop
    • Basic assignment Concept & Identity
    • Basic assignment User Experience Design
    • Basic assignment Interaction Techniques
  • Expert assignments (lesson 3-8)
    • ANALYSIS operating space (lesson 3)
    • CREATE: space through Light & Sound (lesson 4)
    • TEST: introduction VR-methods (lesson 5)
    • TEST: testscripts & questionnaires (lesson 6)
    • EVALUATE: heuristic evaluation & personal plan IED (lesson 7)
  • Concept & Identity
    • C&I: storytelling
    • C&I: virtual identity
    • C&I: body ownership
    • C&I: emotions & sentiment
  • User Experience Design
    • UX: general design principles & patterns
    • UX: space (II) social space
    • UX: space (I) active sensing
    • UX: human factors (I) cognition
    • UX: human factors (II) sensory perception
    • UX: human factors (III): ergonomics
  • Interaction Techniques
    • IT: navigation
    • IT: wayfinding
    • IT: system control
    • IT: selection & manipulation
    • IT: feedback, feedforward & force feedback
  • Testing in XR
    • Testing (I): immersion, presence & agency
    • Testing (II): methods for testing
    • Testing (III): questionnaires
  • Related Materials
    • Narrative Theory
    • Social Space theory
    • Social Space experts
    • Embodied Reality: being bodily
    • Movement & Animation
    • Avatar Creation Tools
    • Audio & Sound
    • Hardware Technology
    • Prototyping Controllers
    • 3D Data Visualisation
    • Mobile AR/MR
  • Getting Started
    • Getting Started - History Reality Caravan
    • Getting Started - Founding Brothers & Sisters
    • Getting Started - Advice for Designers VR by Jaron Lanier
    • Getting Started - Play! Games in STEAM
    • Getting started - Platforms & Engines
    • Getting Started: controllers & environments
  • Organisational
    • MIT License
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On this page
  • The CAVE
  • Head-Mounted Display
  • The Head-Mounted Display: ready-made
  • The Head-Mounted Display (II): futuristic
  • Input Devices
  • The Handheld controller (I): ready-made
  • The Handheld controller (II): prototype
  • The Gloves (I)
  • The Threadmill
  • The Cockpits
  • The Bird
  • Others
  1. Getting Started

Getting Started: controllers & environments

PreviousGetting started - Platforms & EnginesNextMIT License

Last updated 5 years ago

The CAVE

CAVE
Borderless, Tokyo (2019)

Head-Mounted Display

The Head-Mounted Display: ready-made

The Head-Mounted Display (II): futuristic

Input Devices

The Handheld controller (I): ready-made

The Handheld controller (II): prototype

The Gloves (I)

The Threadmill

The Cockpits

The Bird

Others

Brain-Computer Interfaces: https://medium.com/neurable/announcing-the-worlds-first-brain-computer-interface-for-virtual-reality-a3110db62607
http://virtualrealitytimes.com/wp-content/uploads/2017/06/943406651_preview__knuckles_overview_1-1.png
http://nawafuji.org/illusioncontroller/
NASA (1990)
HaptX (2019)
Wired Gloves - Manus VR (2019)
Racing
Flying