Basic assignment Interaction Techniques

Take your action list and flow charts and answer the next few questions:

First step: How does the user explore the environment?

The user has no specific goal for any of the movement that is performed. It is browsing the environment, obtaining information about the objects and locations within the world and building up knowledge of the space.

In order to design for this type of task, it is important to provide freedom to the user for moving around in space. It is possible to insert cues and triggers, but these need to be minimal. Also, it is important to reduce the cognitive load, so that the user can focus on spatial knowledge acquisition, information gathering and other primary tasks.

Second step: How does the user search to specific goals or targets?

In a search, the user will have a specific goal or target to navigate to. However, he doesn’t have to know where the exact location is. You can make a difference between a naive search task (target position = unknown) and a primed search task (target position is known)

Third step: How does the user manoeuvre itself through the experience?

Manoeuvring tasks take place in a local area and involve small, precise movements. This task can be necessary when the user needs to read something, or needs to take a closer look at an object. (Have a look at the basement in VRENZ’ Bartiméus experience - S2 2017-2018. All those “crowding” tasks!) These movements are small-scale and can take up quite some time (and frustration) from the user.

Wayfinding

Fourth step: modify a map and define the wayfinding concept for your experience, according to the following principles:

  1. Use landmarks to provide orientation cues and memorable locations.

  2. Create well-structured paths.

  3. Play with differences in spatial identity (so different ecologies/rooms)

  4. Define the choices in navigation that the user has to make.

  5. Have a look at survey views (give navigators a vista or map).

  6. Provide signs at decision points to help wayfinding decisions.

  7. Use sight lines to show what's ahead.

article 1: Creating impactful spatial experiences

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