# CREATE: space through Light & Sound (lesson 4)

## A: Light: space type

**Space Type Creates User Expectations**

> ***Social expectation of a space type creates privacy.*** The reason why you can have a bathroom with a fairly little door and still feel comfortable enough to use the bathroom is because there are all of these social constructions around bathrooms. \
> \
> Going into that guy’s bedroom is strange because it felt like a private space. I felt like I wasn’t supposed to be in there. But I still walked around, bumped into things. In real life, you’d be like “oh my god I’m so sorry I just walked into your bedroom and went to your desk and started grabbing things. \
> \
> (<https://medium.com/@jessica.outlaw/the-place-creates-rules-of-behavior-6ae0c3194108>)

{% embed url="<https://www.youtube.com/watch?v=OKAojOTm_fQ>" %}
Steven Holl (first 1,5 minute)
{% endembed %}

{% embed url="<https://www.youtube.com/watch?v=UpDfS0_l-2Y>" %}
Steven Holl - architecture through light & sound
{% endembed %}

## B:  Sound: design for immersion

*“The soul has more need for the ideal than the real,”* **- Steven Holl**

### **Types of Human Experience**

![](https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fimage.slidesharecdn.com%2Flecture2finalnovideo-160805085445%2F95%2Fcomp-4010-lecture-2-presence-in-virtual-reality-17-638.jpg%3Fcb%3D1470387324\&f=1)

### Barriers to Immersive Experiences

* Accessibility (content & interaction)
* Time (invest time & availability of time)
* **Depth of World (visually believable, plot/narrative** **believable, tasks are believable)**
* Distractions (exterior distractions, map & remove them)
* Empathy (attachment & embodiment)
* Awareness (flow; loss of awareness of time + presence; loss of awareness of real world)\\

![http://www.vrglossary.org/infographics/](http://www.vrglossary.org/wp-content/uploads/2016/10/The-Immersion-Scale.png)

## Exercise 1: designing space through light & sound

#### Exercise 1: For your box explore how the light inside the box should occur.&#x20;

* What kind of light suits the soundscape's feel.&#x20;
* What's the storyline that you can come up with?

### Results handson prototypes light & sound peepboxes 0. [Overview](https://vimeo.com/327055530)

### 1. [Disco](https://vimeo.com/327055503) 2. [Cave](https://vimeo.com/327055447) 3. [639Hz](https://vimeo.com/327055417)&#x20;

#### Soundscapes to choose from

1. <https://www.youtube.com/watch?v=yiGweP--BRs>
2. <https://www.youtube.com/watch?v=Pc6jLMOlX9Y>
3. <https://www.youtube.com/watch?v=_2AAR9jRc7I>
4. <https://www.youtube.com/watch?v=PKAxtsiY1_0>
5. <https://www.youtube.com/watch?v=ulXbgq4qswM>
6. <https://www.youtube.com/watch?v=5D5MySV16-M>

Make a little personal paper-cardboard box

![](https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2Fofficeformula.com%2Fwp-content%2Fuploads%2F2018%2F01%2Fcardboard-box-template-e1517090584622.jpg\&f=1)

## **Exercise 2: Analyse 'Where Thoughts Go' - Lucas Rizzotto**

**results exercise 2:** [**Where Thoughts Go**](https://drive.google.com/open?id=1vRCmA0F2CO0JYTFkpK1N-1In9bhnPc_C)

{% embed url="<https://www.youtube.com/watch?v=faRQTRDJDBE>" %}
Where Thoughts Go (Rizzotto, 2018)
{% endembed %}

**Plausibility Illusion (Psi)**: *is it really happening?  (What is perceived in the world)*\
Psi is determined by the extent to which the system can produce events that directly relate to the participant, and the overall **credibility of the scenario being depicted in comparison with expectations**.

**Place Illusion (PI):** *am I in a real place? (How is the world perceived)*\
Place Illusion is ‘being there’, the qualia of having a sensation of being in a real place. PI is constrained by the **sensorimotor contingencies** afforded by the virtual reality system.\
\
We argue that when both PI and Psi occur, participants will respond realistically to the virtual reality.

#### Presence:

* **Social Presence** (do I feel connected to other people in the experience)
* **Emotional Presence** (do I feel connection to the emotional sentiments that occur in the experience)
* **Active Presence** (do I feel I can interfere something, can I engage in matters, do play an active part)
* **Embodied Presence** (do I feel that my body is connected to the experience, can I move like I would like to)

![http://www.vrglossary.org/infographics/](http://www.vrglossary.org/wp-content/uploads/2016/10/Virtual-Reality-Theories-of-Presence.png)

## Homework lesson 4

### Complete the 2 exercises. Document your results as clear as possible and combine this material with your results from lesson 1,2 & 3.

### -----------------------------------------------------------------------------------------

### Preparation lesson 5&#x20;

#### I. Bring your character! Bring a little doll with you that sort of represents your player or your character(s).

![](https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2Fphotogallery.indiatimes.com%2Fcelebs%2Fceleb-themes%2Fbest-character-make-up%2FAmerican-actor-Johnny-Depps-performance%2Fphoto%2F48758076%2FAmerican-actor-Johnny-Depp.jpg\&f=1)

#### &#x20;II. Bring Texturing materials

Take a look in your experience and bring snippets of realistic materials. At least 7 different kinds of snippets.

![](http://www.thepickyapple.com/blog/wp-content/uploads/2010/10/Texture-Collage-2.jpg)

\\
